Then I render to audio and line them up correctly.Īlso there’s probably a very old feature request for automation of pitch-bend you could look out… And more recent requests for the controller lanes to be more like the automation lanes in that you just add points and the lines are interpolated between, something like Logic has. On the contrary, MU.LAB is a user-friendly yet rock-solid musical tool designed to create, fine-tune and play Your Music. Flexible tracks and sub-tracks support audio, MIDI and automation parts. It does not overwhelm you with a complex feature set, in which you can get lost. MuLab is an easy, effective and rock-solid tool designed to create, record, and finalize Your Music Creates, records, edits and plays multi-track audio & MIDI. MU.LAB is a software application that transforms your computer into a real music studio. I tend to use these techniques for pitch rises myself because they’re guaranteed smooth. size win 32 / 64 31.3 MB 31.8 MB mac 33.2 MB. In Proceedings of the 7th International Linux Audio Conference, Parma, 2009. ![]() Maybe you could make this effect using Glide or Portamento instead? Or by programming a pitch envelope on the VSTi or keyboard that you’re using. The pitch bend message gets special treatment in this case the value of. Fixed the master volume dial so the audio level changes while it is moved. Perhaps this will help? The problem is that we humans notice awfully small steps in pitch and if they’re not sufficiently close enough then we can hear them individually as you’ve found out. Fixed host automation of all global panel parameters to update properly, including Master Volume and Pitch Bend. ![]() ![]() more therefore smaller steps in the line. ![]() Well, here’s a thing… The vertical density of the line tool is determined by the height of the pitchbend (controller) lane!! I guess that might equate to the number of pixels available? Anyway, if you make the lane really tall then when you draw a line you get more points on the line, i.e.
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